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Friday, 19 October 2012

Projects, Projects

We've spent the last two weeks working diligently on our projects as assigned through TeamLab.  Mostly, we've prepared the "How To" videos for our respective tools.

At this point all of the videos are done, and some are making their way onto YouTube:


Early next week, all of the videos should be on YouTube.

We also started in on a project involving the Horizon Report, that involves detailed investigative research into the tools presented in the report, a presentation and group discussion using a Prezi as visual support, and blog entry devoted to analyzing the technology and its suitability for Thomson's educational needs.

The project is outlined in this document.

Friday, 5 October 2012

iPad Implementation

 This week we finished off some work on game-based learning through Minecraft.  The end result being a blog post outlining the team work and planning required to accomplish an ambitious task (such as clearing terrain, building a large multi-room shelter in a few short hours, and coordinating resource and food gathering), connected to the teaching piece through the video of Joel Levin teaching his grade 2 class (shared last week).

I was excited to see some excellent cooperation, communication, and collaboration being applied as the teams designed their structures.

Now, we need to apply that to our real world tasks as assigned through TeamLab.

These screen shots were taken on day 1 of the project, and show some of the early development and planning.
Need better access to food?  Gardening.
A great teachable moment: survivors in Minecraft come to the same solution for a reliable food supply as early human societies.  Students just simulated the reason and cause for the invention of agriculture!
(and it wasn't part of the assignment to do this)

Structures of great scale and ambition require a lot of resources
and a lot of cooperation.

We then took to the library to help test out iPad apps, and ensure that we have a plan for providing the needed functionality and expertise to students in the ESL class for their Who Am I? digital storytelling project.

The project contains five key functionalities:

  • The ability to record video
  • The ability to take and customize photos
  • The ability to create custom drawings and annotations
  • The ability to record audio
  • ... And the ability to publish all of it as a single rich digital book (we accomplished this through Pages)
Our task will be to create comprehensive "How To" guides for all of the tools, as well as for the iPad itself, and to provide support, guidance and expertise to students during their project (to be completed in December).  In order to accomplish our goal, we first tried out the apps.  Some worked as intended, others did not.  

In the end, the big winners were Pages, Educreations, and Doodlebuddy.  There was an additional app for voice recordings, should the creator opt for an audio-only narration over a video.

We spent Friday trying to create a project similar to the one the ESL students are to be assigned, but due to a lockdown interrupting things (and some distractions that need to be worked on: see right), we weren't able to complete a true exemplar that could be used to demonstrate what we can ultimately do with these devices.

I'll be marking the blogs over the weekend, so please make sure that you have all of your posts, including your lesson plan, up for me to grade.  I need to submit your interim evaluations on Tuesday.

Have a great Thanksgiving everyone!


Monday, 1 October 2012

Project-Based Learning

This past week we looked at project-based learning, considering how this class structure could make lessons and assessments more relevant for students:


This cues into the video we watched in week 1 by Sir Ken Robinson "Changing Education Paradigms".  Both videos suggest that modern education should focus less on more traditional modes of education, and more on real tasks that allow students to work in teams (social learning - remember the 12 Brain/Mind Learning Principles?), and creatively problem solve.

One of the key challenges to this model is that it requires a considerable amount of personal responsibility on the part of the students, and an ability to cooperate as a team, neither of which may be present without some coaching on the part of the teacher.

Paul Anderson, in his experiment to "gamify" his classroom, notes that while the experiment was successful in engaging students, he lost a certain element of control that had previously allowed him to ensure that every student had achieved.  He likened it to the difference between putting the students on a bus - where the teacher can drive them all to the destination at a uniform speed and ensure that no one gets lost - and giving each student the keys to a car - some will make it to the destination quite quickly, while others can potentially "drive into a wall".

We followed this up with a look at our project planning space at dmtwires.teamlab.com, an incredibly powerful project management tool designed originally for small businesses.  In keeping with the agenda of our class to service the school in a capacity that aspires to professionalism, we'll use a professional tool to manage our workflow.  As projects are submitted to us, the TeamLab space will fill up, and you may find yourself working on several projects at once.  Some of you will be appointed as project managers, working with a team to accomplish the goal.

On Friday, we took a stab at using Minecraft, a game frequently mentioned in educational circles for its ability to teach a number of important curricular and life skills, with a goal of building a home within the hour we had to play.  I based the idea for the lesson off of this video that Minecraft pioneer Joel Levin used with a group of second-grade students:


In our class, I was impressed to see individuals taking on leadership roles, teaching others and helping to coordinate the effort.  I also saw how things can go wrong when a group doesn't communicate - as witnessed by the way each individual, in spite of collaborating on gathering resources, sought to erect their own home rather than build the coordinated structure intended.  We even had a troll, who worked against the aims of the group and sought to disrupt their progress.


If our efforts to accomplish our goals for teachers are to be successful, we will need to find a way to overcome these challenges, learn to plan ahead, communicate, and collaborate better than we did on Friday.